Fall Out 76 I Refuse to Rebulld My Base Again
17 Fallout 76 Camp beginners tips to assistance you build a perfect home

Some Fallout 76 Camp beginner tips volition come in useful when you lot first place that Camp module down and wonder what to do next. If you want to build annihilation yous're going to need resources and blueprints, non to mention a location you can actually build on in Fallout 76. Coming up we've got some simpler Fallout 76 Military camp beginner tips to brand your post apocalyptic transition into home ownership as painless every bit possible and get started on building base of your dreams.
1. Build these five items first
Equally your base of operations of operations, your C.A.M.P. is your crafting hub. Equally long equally y'all've put downwardly some foundations, you can build anything on peak of it, but to offset off with prioritise crafting stations. The five basic things you should build first are:
- Armor workbench (6 Aluminum, 4 Gear, 3 Spiral, three Spring, 3 Forest)
- Weapons workbench (half dozen Aluminum, 3 Gear, 3 Screw, 3 Rubber, iv Wood)
- Sleeping Purse (4 Cloth)
- Turret (1 Circuitry, 2 Gear, two Oil)
- Cooking station (2 Woods, 2 Steel)
To craft some of the more advanced bits of furniture and equipment (similar a Tinkerer'south Bench or Hospital Bed) you'll have to notice their Plans in your travels across Appalachia, which unlock the options to craft them. You lot can tell which objects require Plans by the red padlock over their image in the menu, and if you just run across a red circumvolve with a line through it on the image it means you don't have plenty resources to build the object of your center's desire.
2. Apply the Overseers C.A.M.P. at outset
Like we mention in our Fallout 76 tips, when you start first off in Fallout 76 don't expect to be able to build a C.A.M.P. straight away. It'll accept time to gather up enough resource for your first C.A.M.P., so initially instead depend on the Overseer's C.A.M.P. which yous'll find in the very early on stages of your first chief quest. It's already built, and information technology comes with a weapons workbench, an armor workbench, a cooking station, and a Stash. When you lot showtime to voyage out of the starting area later in your game you'll desire to beginning thinking most building (and Blueprinting) your own C.A.1000.P. as it'll become harder to find workbenches and cooking stations, but until and then the Overseer's one will exercise nicely.
iii. If yous want to build a huge base of operations, collect EVERYTHING
Seriously: everything. The amount of resources you have is determined by your Junk, and so you lot should loot everything in sight even if at first glance it just looks similar...well, junk. You tin can always store it in your Stash if it starts to weigh you down too much, simply a skilful rule of thumb is to never get rid of any Junk before looking at how much your next construction will cost to build. In that location'south nothing more abrasive than dropping a ton of Gold Plated Flip Lighters and Toy Trucks then realising that their materials were essential to finally being able to build that Armor Workbench y'all've always wanted.
4. Flake all junk you pick up
I way to ensure your junk isn't taking up more weight than is necessary is to chip information technology. You can do this at whatever workbench; simply collaborate with information technology and y'all'll be able to chip all of the junk you lot're carrying. This will condense it into its raw parts like Excess Adhesive, Steel Scraps, Waste Acid, etc. This style, information technology will take upwardly less space in your stash and it's likewise much easier to sort through when information technology'south broken down.
5. How to brand your items weigh less
Another mode to carry far more than you'd usually be able to is to equip the right perk cards. Nether the Strength category, as you level upwardly, you'll gain access to perks like Pack Rat, Travelling Chemist's shop, Scattershot and more. These all make certain items like junk and first aid weigh less. Stack these every bit you level up past investing in your Strength stat and before long, you'll be able to carry far more. There's also Strong Dorsum, which gives you a solid +x to deport weight for so much more than junk.
vi. Regularly dump Junk in your Stash
For budding builders, your Stash is 1 of the most useful things when it comes to the Fallout 76 Military camp tips to bear in heed. Across the world of Fallout 76 are Stashes, which are chests that shop whatsoever you lot put in them. You can then access that same stuff from any other Stash on the map. Anyone who'southward aimlessly collecting Junk to prepare for building a C.A.Thousand.P. should treat the Stash like a save push: locate one in a Red Rocket Station or Train Station, comb the surrounding area for as much Junk as you can discover, then return to the Stash and dump all of it within. Then when you lot plant down your C.A.Yard.P. you lot can take everything from your Stash into your inventory - information technology doesn't matter if information technology makes you overencumbered as you'll just be continuing in ane place - and so build to your heart's content.
seven. Keep an middle on your Stash limit
While you're going to desire to boodle everything and anything at first, exist wary of your Stash limit. It currently has a limit of 400lbs and that will make full scarily quickly once you've been on a few journeys to unlike locations. Bethesda has confirmed that they'll be increasing the Stash limit in the future, but until then y'all'll need to spend some time managing your inventory.
8. Build a CAMP by finding an area that'southward not overlapping with another build area
When yous outset bring out your C.A.Thousand.P., effectually you yous'll detect a large green sphere - this marks the boundaries of your C.A.M.P., and information technology tin can't overlap with whatsoever other nearby build areas. Your C.A.Grand.P. will turn dark-green when it's in a viable location, so if it starts off as ruby-red simply proceed walking until it turns the correct colour.
ix. Don't worry near walls at offset
At first practise not waste material your precious Wood on walls. I know it sounds stupid, but at that place's no use in having a dandy shack with a perfect roof if you don't have the resources to build whatsoever machines inside. Wood is initially hard to come by in the first couple of hours every bit you can't loot that much of it from Junk and instead accept to comb the wilderness for fallen copse, and then when yous find some make sure to prioritise building a weapons workbench, armor workbench, cooking station, turret, and bed over structures. Afterwards when you're rolling in enough forest to build a very flammable town, feel free to construct a proper base, merely to start off with yous're all-time off thinking of your C.A.M.P. as a quick-admission crafting workshop rather than a permanent location.
10. Get a bed to restore HP and earn the Rested bonus
If in that location's one thing you take away from these Fallout 76 Campsite tips, it should be that beds are much more useful than they are in the single actor games. Lying down on one apace regenerates your HP, and if y'all stay in it long enough you lot get a Rested bonus, significant beds are really handy after a catchy fight when your HP is depression. A sleeping purse only needs iv Textile to arts and crafts, so its cheapness makes information technology perfect for quickly placing downward after a tussle. Every bit sleeping bags automatically go on the floor there's a chance for you to contract a Affliction, merely it'southward worth information technology to restore those HP points in a hurry.
11. Turrets are a Survivor's best friend
A turret only costs one Circuitry, two Gear, two Oil, and iv Steel resources to arts and crafts, so if you're planning for your C.A.M.P. to be a quick health regeneration station you're going to want 1 of these bad boys nearby to keep you condom while you're napping. In fact, some of resources y'all demand to craft a turret could probably be found in a couple of Oil Canisters or a Desk-bound Fan, so they're not every bit expensive to craft as you'd recollect.
12. Keep an eye on your Upkeep
In the top correct hand corner of your build screen you'll see a bar titled 'Budget'. This keeps track of how much you've congenital in your C.A.Thou.P., as in that location'south but a certain amount that y'all can create in your designated expanse. Information technology will slowly fill up as you lot assemble more structures, so make sure to keep an center on it equally you lot expand your C.A.G.P. because it's basically there to initially keep your ambitions realistic. Which means you can't build the same kind of massive impenetrable fortresses that rank among the best Fallout 4 settlements. Boo.
13. You don't take to rebuild you C.A.Chiliad.P. if you lot move it around
Thankfully when you lot make up one's mind to motion your CAMP effectually y'all don't take to wave good day to your beautifully-planned bunker. In your building bill of fare simply go into the Pattern department, then select all the structures you want to salve to a design. Thanks to that blueprint your CAMP will retrieve exactly where they are, which means that when you put downwards your Army camp somewhere new yous won't lose whatsoever of your progress. So if you find a new location that's style closer to a ton of glorious Junk or just fancy moving to a remote office of the map where no-one tin can observe you lot, you can pack upwardly and get in the blink of an centre. Hallelujah. When y'all become to your desired destination only become back into the design section of your build menu, select the blueprint you've made, then pick where you want your CAMP to be. As long equally the basis is flat-ish, isn't overlapping with whatever other build areas, and you have some resources to spend on rebuilding your CAMP, you're practiced to go.
14. Build on The Whitespring Resort for a free defence system
Ok, so this is perhaps one of the all-time Fallout 76 Camp tips out there. Redditor arczclan twigged that if y'all make it to The Whitespring Resort in the middle-east of the map, the big whie building to the right of a huge lake, you'll be able to build on its golfing dark-green. The unabridged Whitespring Resort is protected past a herd of Protectrons and Sentry Bots, which means they'll exist the ones taking out super mutants and Deathclaws before they get to your Army camp. You basically get a free state-of-the-art security system just by bunkering downward on the golf course, which is a pretty sweet deal indeed. Plus the resort also has tuxedo-wearing robots. Which is something everyone needs to run into at least once in their life.
15. Build at Vipers Nest if yous desire to be near high-level enemies
In Cranberry Bog you'll find Fort Defiance (otherwise known equally Trans-Allegheny Lunatic Aviary on the map to a higher place). Just similar Whitespring Resort, there's a location n of Fort Defiance called Viper's Nest, a Brotherhood of Steel bunker that comes with a decent defence arrangement that yous won't take to build yourself but can definitely take advantage of. Spotted by Redditor InsertCapHere, building your army camp almost Viper's Nest means you'll be shut to high-level enemies like Deathclaws and Scorchbeasts, which allows you to scavenge valuable resource and and then flee back your Army camp when those beasts start to take hold of your olfactory property. If you're lucky, the turrets at Viper's Nest will even help you lot in eliminating those creatures, meaning you can then get all their loot for half the effort.
16. Use perks to aid build more things
While you lot can't build much in the game until yous find the right plan out in the Appalachian wilderness, y'all'll also need to grab some specific perks to be able to build everything. At the start, yous can only construct level i turrets, for instance. These are pretty weak and you're going to want to upgrade them as before long as possible, merely for that, yous demand to make certain yous grab the Dwelling house Defence force perk in the Agility category. It tin stack up to three times, at which point yous tin can protect your Military camp with laser and missile turrets. Another useful perk is Contractor, which means everything you build costs 25% less - although that may mean you find yourself with a full Stash more than often!
17. Fast travel back to your CAMP before you go anywhere else
If your Military camp is toward the middle of Appalachia, like the Whitesprings Golf Club, make sure you're always fast travelling to your CAMP first, then on to wherever it is you desire to become. This ways that you can offload all of your junk and more than importantly, it'south completely gratuitous to travel to your CAMP. If you're over in The Mire and you desire to become back to The Wood or Ash Heap regions of Appalachia, travelling to your Campsite first - every bit long as it's closer to your destination - will reduce the cost. You'll take to sit through an actress loading screen though.
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